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The Unreal NeXus | ut2004 | Unreal Tournament 2004 Chat
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Author DM-TAM-Grendelkeep
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Posted on 15-10-2006 17:42
a little project im working at the moment, re-skinning the 2003 map that your all familiar with in ut2004, i give you DM-TAM-Grendelkeep...


(looking from LG)

ive decided not to use compleatly new textures but use some lighter textures from a few existing maps you get with the game. Mostly ive used textures from Albatross as you might of already guessed.

so far the results are great and you can now really apriciate the lighting in this map as it was so dark before. This i hope will make it great for TAM, and a few tweeks also like removing some decorative static meshes which are not really needed might even help the fps in this map to increase.smiley

the next project afterwards is to make a Warsow type of version of Grendel !smiley

After than im going to do an exact port of Campgrounds from Quake hopefully but make it more TAM playerble...smiley



Edited by Backburner on 18-10-2006 16:17
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Author RE: DM-TAM-Grendelkeep
kurlydude
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Posted on 15-10-2006 18:41
wicked dude... nice job there by the looks smiley




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Author RE: DM-TAM-Grendelkeep
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Posted on 16-10-2006 09:25
i hope it does the job ok when its finished !

i was thinking to remove the cured stairs and have jump pads up insted to lg , as in tam many peeps always get killed on those dam stairs ! what does you think ??smiley


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Author RE: DM-TAM-Grendelkeep
Tweek@
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Posted on 16-10-2006 09:51
jump pads r good smiley


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Author RE: DM-TAM-Grendelkeep
esexymomma
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Posted on 16-10-2006 12:15
jumps sound sweet smiley
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Author RE: DM-TAM-Grendelkeep
grep
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Posted on 16-10-2006 13:56
Weird. I always get killed trying to kill people on the stairs :'(




Come to think of it....I always get killed...period.


You're gonna reap what you sow.
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Author RE: DM-TAM-Grendelkeep
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Posted on 16-10-2006 17:04

yep its a fact, i always sneek up the curved stairs to lg, with my back to wall at the same time to that anyone directly above can not see until i get to the top ! depends on situation of cource... but hell yep remove em an put jump pads so that you have th choice of getting up there quick or running for flak spawn point.smiley



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Author RE: DM-TAM-Grendelkeep
esexymomma
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Posted on 16-10-2006 18:53
have both. have a jump pad and maybe a small shelf that you can walk up or hid to snipe smiley
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Author RE: DM-TAM-Grendelkeep
kurlydude
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Posted on 16-10-2006 19:11
pads sound good, also make a jump pad up to rockets from the middle dorrway if possible, that would be much kooler than the gay lifts. and also make a slope up the step down by lower link or summink... thats well annoying hehe. also a wall across the bridge between mini and upper link would be kool. just to stop people at mini and lg being able to snipe and focus is from lg to link maybe.




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Author RE: DM-TAM-Grendelkeep
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Posted on 16-10-2006 20:17
yep i not sure of pads for rox each side, but think of the Pro map for CTF it has central access from the bridge thew into dd area, pehaps i could copy that element from CTF-Grendelkeep-pro and add the drop holes perharps !??smiley


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Author RE: DM-TAM-Grendelkeep
Kipper
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Posted on 17-10-2006 13:16
does any1 remember the Labrenth.. where david bowie is in that room with staircases all over (on the walls on the celling staircases on staircases that sort of thing) that would make a cool level, as you wouldnt no witch way is witch. so you could have people running up side down and on the walls and all that type thing (the mazeroom)smiley
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Author RE: DM-TAM-Grendelkeep
kurlydude
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Posted on 17-10-2006 18:52
does any1 remember the Labrenth.. where david bowie is in that room with staircases all over (on the walls on the celling staircases on staircases that sort of thing) that would make a cool level, as you wouldnt no witch way is witch. so you could have people running up side down and on the walls and all that type thing (the mazeroom)


sounds like prey to me.... oh yeah i finished the single player on that game other day woowowooooo smiley




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Author RE: DM-TAM-Grendelkeep
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Posted on 17-10-2006 20:12
unfortunatly im unable to code utscript to allow walking on the roof upside down, you never know perhaps someone has done this.smiley


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Author RE: DM-TAM-Grendelkeep
Kipper
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Posted on 17-10-2006 20:14
it would make things interesting i think. ok why not mirror walls now that would be fun...smiley
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Author RE: DM-TAM-Grendelkeep
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Posted on 17-10-2006 20:33
i can make see thew walls, i tried this on grendel it was cool tbh !


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Author RE: DM-TAM-Grendelkeep
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Posted on 18-10-2006 16:18
thought i mention the origin for the concept of this map for those nubbers who dont know.....smiley

The original mappers insipration comes from Beowulf stories, of which the Castle & Keep plays a big part. Beowulf basicaly goes to take on the demon Grendel and manages to kill Grendel and Grendels evil mother.
smiley



Edited by Backburner on 18-10-2006 16:18
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Author RE: DM-TAM-Grendelkeep
esexymomma
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Posted on 18-10-2006 16:40
Backburner wrote:
i can make see thew walls, i tried this on grendel it was cool tbh !


lol i would end up killin myself even more with that lol
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Author RE: DM-TAM-Grendelkeep
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Posted on 24-10-2006 13:40
lol but i probs wouldnt tbh trying to keep the map more spooky and old tbh ! almost cave like !


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Author RE: DM-TAM-Grendelkeep
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Posted on 01-11-2006 12:26
still working on this, but i have a sniper/tam map that im also working on !!


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Author RE: DM-TAM-Grendelkeep
esexymomma
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Posted on 01-11-2006 13:11
ole smiley
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